《王者榮耀》推防沉迷系統(tǒng) 首日就被破解
中國日報雙語新聞 2017-07-06 09:32
最近,可能會有人問你:朋友,你《王者榮耀》什么段位了?在網(wǎng)絡上,《王者榮耀》儼然已經(jīng)成了現(xiàn)象級游戲。
地鐵上,公交上,商場里……隨處可見王者榮耀玩家的身影。
很多名人也在玩……比如張繼科,他在一次球迷見面會中,被問到如何放松,他說:“打打《王者榮耀》吧!”
他還自曝段位是倔強青銅……最喜歡用的英雄是不知火舞……
從數(shù)據(jù)上看,《王者榮耀》注冊用戶超過2億,相當于每7個中國人中就有一位是王者榮耀注冊用戶:
Tencent's mobile game King of Glory is enjoying phenomenal popularity with over 200 million registered players, 36 million of whom are middle and primary school students.
騰訊手游《王者榮耀》已成為現(xiàn)象級的流行游戲,目前已有超過2億注冊用戶。其中,3600萬人是中小學生。
《王者榮耀》在今年第一季度已經(jīng)躍升全球最賺錢的手游:
With an estimated quarterly revenue of over 12 billion yuan ($1.8 billion), it became the world's most lucrative mobile game in the first quarter of this year, according to reports.
《王者榮耀》的季收入據(jù)估算為120億元人民幣,據(jù)報道,其目前已經(jīng)成為今年第一季度全球最賺錢的手游。
據(jù)外媒報道,這款手游的火爆程度,甚至超過了《精靈寶可夢Go》(Pokemon Go)。
King of Glory, a multiplayer role-playing battle game, is the most popular mobile game in China with around 55 million daily active users - more than Pokemon Go at its peak.
多玩家角色扮演競技游戲《王者榮耀》是目前中國最流行的手游,目前日活躍玩家約5500萬,超過了巔峰時期的《精靈寶可夢Go》。
然而,因為玩家群體中涉及不少未成年人,時不時也有游戲成癮釀成悲劇的情況爆出,因此這款游戲在網(wǎng)上也掀起了不小的爭議。
人民網(wǎng)近期連發(fā)兩篇評論文章,稱《王者榮耀》在釋放負能量。
人民網(wǎng)認為,《王者榮耀》給孩子們造成的不良影響有兩個方面:
一是游戲內(nèi)容架空和虛構歷史,扭曲價值觀和歷史觀;二是過度沉溺讓孩子在精神與身體上被過度消耗。
First, the game's content is a twist of values and historical views. Second, young people's minds and bodies are consumed by their indulgence in the game.
騰訊在官方微信公眾號刊文,引述《王者榮耀》開發(fā)團隊有關負責人稱:
王者作為一款游戲產(chǎn)品,游戲設計本身是完全符合國家規(guī)定的(the game’s design fully complied with government requirements),但王者現(xiàn)在已經(jīng)是一款國民游戲,就必須承擔起對應的責任。
該負責人說:
“雖然目前國內(nèi)還沒有移動游戲防沉迷的明確規(guī)定,但我們決定率先做出一些努力和嘗試……來打消父母的憂慮?!?br>China does not yet have any guidelines to prevent mobile-gaming addiction, but we decided to take the initiative...and dispel parents’ concerns.
所以,騰訊于7月4日以《王者榮耀》為試點,率先推出健康游戲防沉迷系統(tǒng)的“三板斧”(“three broad axes”)。
該系統(tǒng)被稱為中國游戲行業(yè)有史以來最嚴格的防沉迷措施(most serious anti-addiction measures in history)。
簡單來說,這三板斧就是以下一系列措施:
1. 12周歲以下(含12周歲)未成年人每天限玩1小時,并計劃上線晚上9時以后禁止登陸功能;
Users 12 years of age and younger are limited to one hour of play a day and will not be permitted to sign in after 9pm.
12周歲以上未成年人每天限玩2小時;
Users between 12 and 18 years of age are limited to two hours per day.
超出時間的玩家將被游戲強制下線。
Those who play beyond the allotted time period will be forced to go offline.
陸續(xù)增加“未成年人消費限額”功能,限制未成年人的非理性消費。
Tencent will also place caps on the amount of money that underage users can spend on the platform, so as to rein in minors’ irrational consumption.
2. 升級成長守護平臺,大幅降低操作門檻,家長只需要簡單步驟就可以完成綁定,對未成年人子女的游戲賬號進行健康行為的監(jiān)護。
Tencent also said it would upgrade a parental control platform to make it easier for parents to monitor their children’s gaming account activities.
3. 強化實名認證體系。
Step up the requirement of real-name registration for all users.
最后,騰訊有關負責人強調(diào):
“我們也呼吁家長抽出更多的時間陪伴孩子,讓他們感受更多成長的溫暖?!?br>“We also call on parents to spend more time with their children, to allow them to feel more warmth of growing up.”
不過,最新消息稱,"王者榮耀"防沉迷系統(tǒng)上線首日就被破解了……
(來源:中國日報雙語新聞,編輯:左卓,李雪晴)